08-29-2020, 07:58 PM
You don't need the Mix/TransparentBSDF stuff anymore, you just need to connect the texture Alpha to the PrincipledBSDF Alpha (and set the Blend Mode).
![[Image: 2U7Luju.png]](https://i.imgur.com/2U7Luju.png)
Here's a script you can try that will do this automatically for all materials. Put it in the text editor and hit the Run button.
![[Image: 2U7Luju.png]](https://i.imgur.com/2U7Luju.png)
Here's a script you can try that will do this automatically for all materials. Put it in the text editor and hit the Run button.
Code:
# Tested with Blender 2.90
import bpy
for mat in bpy.data.materials:
if not mat.use_nodes: continue
for n in mat.node_tree.nodes:
if n.type == 'BSDF_PRINCIPLED': break
else: continue
if n.inputs["Alpha"].links: continue # skip if already has linked Alpha
soc = n.inputs["Base Color"]
if not soc.links: continue
if soc.links[0].from_socket.name != "Color": continue
tex = soc.links[0].from_node
if tex.type != 'TEX_IMAGE': continue
if not tex.image: continue
if tex.image.depth != 32: continue # guess if image has alpha channel
mat.node_tree.links.new(tex.outputs["Alpha"], n.inputs["Alpha"])
mat.blend_method = 'HASHED'