08-31-2020, 02:08 PM
(07-14-2020, 02:32 PM)Eddael Wrote: Howdy, I just exported this model with ohana as an .obj and then imported it into blender. I tried to sculpt, but then this happened...
I've also looked into the pokepark kecleon model and the same thing happened with it, is this just some stupid gf stuff or is there something I'm missing, a potential fix so I don't have to manually reattach several hundred vertices?
It's actually the most easiest thing. It seems faces are separated from each other, so when you are sculpting it's sculpting and moving one face of the model separately and thus it gives you those separated vertex/faces.
Ok, so the solution is merging those vertices. In blender 2.81 you have to enter edit mode of the mesh, select all by pressing A and then can't remember if it's Ctrl+M or Alt+A (or just look for "Merge vertices" on the Vertices menu) and then a little menu pops up, you have to select Merge by distance, and tadaa! Every face it's connected.
Now, in that menu also let's you decide the distance the vertex can merge. A bigger number will merge vertex that are far away and that'd deform the model, so try small numbers until I get the desired results.
Hope I helped!