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Rejected Mechakoopa Sprite
#6
The main issue for me looking at them is the front sprites, imo they seem too thin and jagged i guess? I think it woudl help by thickening the head up a little, and the body a little further, give the character some 3D depth. It may also help you to make the beaks look a bit more rounded and on-model.

Also, dont be afraid to drop a couple of details on the front facing sprites if afterwards you find they look too busy, readability > detail in smaller sprites like this.

Hope this helps!
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Messages In This Thread
Rejected Mechakoopa Sprite - by dacorralesr - 09-06-2020, 01:16 PM
RE: Rejected Mechakoopa Sprite - by DogToon64 - 09-06-2020, 02:12 PM
RE: Rejected Mechakoopa Sprite - by dacorralesr - 09-06-2020, 06:13 PM
RE: Rejected Mechakoopa Sprite - by DogToon64 - 09-06-2020, 06:46 PM
RE: Rejected Mechakoopa Sprite - by dacorralesr - 09-06-2020, 08:36 PM
RE: Rejected Mechakoopa Sprite - by JewyB - 09-11-2020, 09:45 PM

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