09-14-2020, 08:28 PM
OK time for a follow-up!
I've added a little more flourish to the test stage, downloading a stock photo as a background for it.
![[Image: CyA7GQM.png]](https://i.imgur.com/CyA7GQM.png)
Since I spend a lot of time on this stage testing stuff, I figured I'd make it so much less plain. XD
Functionally, I also added attacking (jabs and down tilt for now), and the ability to teeter over ledges. Works on both sides of a floor. I added a box with an Overlap Capsule over it (neither rendered in the screencap, but yea. If it detects a pit in front of you, you will teeter. You can also act out of a teeter, but right now I have a small bug where I can't move on the X axis.
![[Image: e5az4P0.png]](https://i.imgur.com/e5az4P0.png)
Next up, not tested yet, but I've begun implementing Specials stuff. I'm programming them as customizable script components that I can attach to everyone to tailor their specials. AnimCMD will also aid here.
I got the damage meters working again, 100%. Including animated percentages when you take a hit, and when you heal.
Soon enough I might just work on blast zones, since it's annoying to always quit and restart playmode each time Mario falls off stage because I pushed the stick too far lol.
I'm ALMOST ready to record a very short clip for GameJolt, which I'll also post on here through an unlisted YT clip.
I've added a little more flourish to the test stage, downloading a stock photo as a background for it.
![[Image: CyA7GQM.png]](https://i.imgur.com/CyA7GQM.png)
Since I spend a lot of time on this stage testing stuff, I figured I'd make it so much less plain. XD
Functionally, I also added attacking (jabs and down tilt for now), and the ability to teeter over ledges. Works on both sides of a floor. I added a box with an Overlap Capsule over it (neither rendered in the screencap, but yea. If it detects a pit in front of you, you will teeter. You can also act out of a teeter, but right now I have a small bug where I can't move on the X axis.
![[Image: e5az4P0.png]](https://i.imgur.com/e5az4P0.png)
Next up, not tested yet, but I've begun implementing Specials stuff. I'm programming them as customizable script components that I can attach to everyone to tailor their specials. AnimCMD will also aid here.
I got the damage meters working again, 100%. Including animated percentages when you take a hit, and when you heal.
Soon enough I might just work on blast zones, since it's annoying to always quit and restart playmode each time Mario falls off stage because I pushed the stick too far lol.
I'm ALMOST ready to record a very short clip for GameJolt, which I'll also post on here through an unlisted YT clip.