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Ripping from Mario Strikers games
#3
Alright, I got some models exported. However, the models seems to have separate meshes for the parts that are supposed to be together (note how his right shoulder pad and part of his shorts being untextured):
[Image: blender-2020-09-21-16-55-36.png]
I tired using "Join" option but it turns the other part of the selected mesh into a solid color. Edit: I found out that I had to rename the UV maps for each meshes to the same one in order to retain the texture.
The E3 SMS models also seems to have texture issue:
[Image: Toolbox-2020-09-21-16-53-01.png]
[Image: Toolbox-2020-09-21-16-53-24.png]
Any ideas about those?

Also, @Joschka, how did you get the .glg files to work in Noesis? And where the weights/vertex groups infos are located?
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Ripping from Mario Strikers games - by Z390 - 09-19-2020, 12:41 AM
RE: Ripping from Mario Strikers games - by Z390 - 09-21-2020, 05:05 AM
RE: Ripping from Mario Strikers games - by Z390 - 09-05-2021, 07:19 PM

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