09-25-2020, 01:34 AM
-No solid information here, sorry-
You can probably tell there's some weird compression fckery going on. There are runs of recognizable text strings presumably coming from the cl3 format that seem to be prefixed with a byte that has something to do with the character length (sometimes it's length - 0x3, other times it's length - 0x12, seems inconsistent)
I think you can maybe assume the actual file data starts at 0x40, and maybe 0xC is the uncompressed payload length.
If there's even the slightest chance you could find plaintext references to any known compression algorithm in the game's binary, from text that comes from debug errors or whatever, that might be worth a go.
You can probably tell there's some weird compression fckery going on. There are runs of recognizable text strings presumably coming from the cl3 format that seem to be prefixed with a byte that has something to do with the character length (sometimes it's length - 0x3, other times it's length - 0x12, seems inconsistent)
I think you can maybe assume the actual file data starts at 0x40, and maybe 0xC is the uncompressed payload length.
If there's even the slightest chance you could find plaintext references to any known compression algorithm in the game's binary, from text that comes from debug errors or whatever, that might be worth a go.