10-15-2020, 07:42 PM
(10-09-2020, 09:29 PM)Heracles421 Wrote: Hey, I was just wondering if anyone can make sense of some of the texture files. I looked through the thread and found some really useful information (such as which channel corresponds to which texture map), but I didn't see anyone mention how to use _Grd textures.
From what I've seen these always come bundled with _AlbGry textures, which take their color from being tinted. I assume the _Grd textures are what tell the game how to tint a texture, but so far I have not been able to figure out how this is done. I tried making a gradient using a single line of pixels and overlaying this onto the grayscale image, but that didn't work out too well. I also tried choosing a single pixel to do the exact same, but alas it failed. Now I'm clueless as to how I'm supposed to use it and would like to know if anyone has any other ideas
You're actually really close with the Gradient option, at least to how I assume it works. Some of the lines don't look good color wise (especially on leaves), but play around with which gradients you are applying to get your desired results.