10-19-2020, 02:13 PM
(This post was last modified: 10-19-2020, 02:36 PM by Barack Obama.)
Intro Water Effect
Getting some codes together for my next rips.
Walk Through Walls:
7ECF0101
Monsters Always Leave a Chest:
6D0B-840D
Call Flammie without Flammie Drum:
01E6A2:E8
Unlimited Magic Points (Players & Enemies):
C8E724B9
Players & Enemies turn invisible, only the shadow remains:
00E5F8:F4
Erases whatever character attacks with a hand weapon from the game completely. They just vanish and you have one less party member:
01D652:45
Have All Mana Powers:
7ECF9001
7ECF9101
7ECF9201
7ECF9301
7ECF9401
7ECF9501
7ECF9601
7ECF9701
Magic Level Modifiers
The first X is for the first Elemental listed to the left, while the second X is for the second one.
Gnome/Undine (Primm):
7EE3C4XX
Salamando/Sylphid (Primm):
7EE3C5XX
Luna/Dryad (Primm):
7EE3C6XX
Lumina/Shade (Primm):
7EE3C7XX
Gnome/Undine (Popoi):
7EE5C4XX
Salamando/Sylphid (Popoi):
7EE5C5XX
Luna/Dryad (Popoi):
7EE5C6XX
Lumina/Shade (Popoi):
7EE5C7XX
Agility Modifier
Traps are escaped if your agility is high enough. Otherwise, the trap is triggered half of the time.
Randi:
7EE189XX
Primm:
7EE389XX
Popoi:
7EE589XX
Level Modifier
Level 26-30: Stone trap
Randi:
7EE181XX
Primm:
7EE381XX
Popoi:
7EE581XX
Monster Level Modifier
The game assigns the temporary monster data randomly whenever a particular monster shows up on the screen.
Monster 1
7EE781XX
Monster 2
7EE981XX
Monster 3
7EEB81XX
Sources:
http://shrines.rpgclassics.com/snes/som/cheats.shtml
https://www.almarsguides.com/retro/walkt...ionReplay/
https://www.cheatzilla.com/cgi-bin/czm/s...X1OsEWAgIA==
Getting some codes together for my next rips.
Walk Through Walls:
7ECF0101
Monsters Always Leave a Chest:
6D0B-840D
Call Flammie without Flammie Drum:
01E6A2:E8
Unlimited Magic Points (Players & Enemies):
C8E724B9
Players & Enemies turn invisible, only the shadow remains:
00E5F8:F4
Erases whatever character attacks with a hand weapon from the game completely. They just vanish and you have one less party member:
01D652:45
Have All Mana Powers:
7ECF9001
7ECF9101
7ECF9201
7ECF9301
7ECF9401
7ECF9501
7ECF9601
7ECF9701
Magic Level Modifiers
The first X is for the first Elemental listed to the left, while the second X is for the second one.
Gnome/Undine (Primm):
7EE3C4XX
Salamando/Sylphid (Primm):
7EE3C5XX
Luna/Dryad (Primm):
7EE3C6XX
Lumina/Shade (Primm):
7EE3C7XX
Gnome/Undine (Popoi):
7EE5C4XX
Salamando/Sylphid (Popoi):
7EE5C5XX
Luna/Dryad (Popoi):
7EE5C6XX
Lumina/Shade (Popoi):
7EE5C7XX
Agility Modifier
Traps are escaped if your agility is high enough. Otherwise, the trap is triggered half of the time.
Randi:
7EE189XX
Primm:
7EE389XX
Popoi:
7EE589XX
Level Modifier
Level 26-30: Stone trap
Randi:
7EE181XX
Primm:
7EE381XX
Popoi:
7EE581XX
Monster Level Modifier
The game assigns the temporary monster data randomly whenever a particular monster shows up on the screen.
Monster 1
7EE781XX
Monster 2
7EE981XX
Monster 3
7EEB81XX
Sources:
http://shrines.rpgclassics.com/snes/som/cheats.shtml
https://www.almarsguides.com/retro/walkt...ionReplay/
https://www.cheatzilla.com/cgi-bin/czm/s...X1OsEWAgIA==