10-20-2020, 08:12 PM
Thanks for taking a look! You definitely got further than me. I check them out again in TiledGDD (idk if theres a better tool for this, it's the best one i could find), and it looks similar to your screenshots, probably separate channels.
Do you have any suggestions on the next step to take? Will I have to do some hex/programming magic to combine the channels and figure out the palette?
Also I feel like the sequence files must still have image data in them somewhere, as the file sizes are pretty big (blue on black is over 500k), but perhaps they were compressed differently.
And are there any easy ways to do zlib deflate on windows? I tried a bunch of different ways but either got stuck or got garbage data
Do you have any suggestions on the next step to take? Will I have to do some hex/programming magic to combine the channels and figure out the palette?
Also I feel like the sequence files must still have image data in them somewhere, as the file sizes are pretty big (blue on black is over 500k), but perhaps they were compressed differently.
And are there any easy ways to do zlib deflate on windows? I tried a bunch of different ways but either got stuck or got garbage data