Users browsing this thread: 2 Guest(s)
Ripping from My Om Nom Models
#18
(12-25-2019, 12:47 AM)Luiluix Wrote:
(12-10-2019, 08:08 PM)MovieMaker-X Wrote: How do you even obtain these .msh models, anyway? Because I wanna contribute!

No idea, but I also do want to contribute, sadly some models won't import correctly with TGE's importer, and I have no idea on how to make something similar that'd work with the rest  Sad

Update: I have got the game files with me now. Is it possible to make an .msh importer for Blender? Just wondering so I can try and contribute! (I have barely any knowledge with Python, so I apologize) Thanks again~
Seeking out new horizons~
MovieMaker X
Reply
Thanked by:


Messages In This Thread
RE: Ripping from My Om Nom Models - by OS-PRIME - 12-10-2015, 06:22 PM
RE: Ripping from My Om Nom Models - by eureka - 12-17-2015, 02:18 PM
RE: Ripping from My Om Nom Models - by OS-PRIME - 12-25-2015, 01:14 PM
RE: Ripping from My Om Nom Models - by TGE - 12-25-2015, 06:57 PM
RE: Ripping from My Om Nom Models - by TGE - 12-26-2015, 05:08 AM
RE: Ripping from My Om Nom Models - by TGE - 12-26-2015, 03:43 PM
RE: Ripping from My Om Nom Models - by Korkeus - 01-30-2024, 09:18 PM
RE: Ripping from My Om Nom Models - by Luiluix - 12-25-2019, 12:47 AM
RE: Ripping from My Om Nom Models - by MovieMaker-X - 10-26-2020, 12:41 PM
RE: Ripping from My Om Nom Models - by Korkeus - 02-09-2024, 06:39 PM

Forum Jump: