I've been digging into the file formats a bit for animations & rigs. All the "cache" files are a binary serialized version of the original file in the engine's model format. They serialized them directly into Irrlicht's SMesh and IAnimatedMesh format. Looking into writing a deserializer but my RE skills aren't quite up to snuff. If anyone more skilled at it wants to take a shot, PDBs are shipped with the game. Look at BinaryMeshLoader
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Ninja Ripper causing Bugsnax to crash
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Ninja Ripper causing Bugsnax to crash - by sectoid - 11-16-2020, 08:54 AM
RE: Ninja Ripper causing Bugsnax to crash - by dald22 - 11-26-2020, 11:24 AM
RE: Ninja Ripper causing Bugsnax to crash - by pure_evil - 11-28-2020, 06:59 PM
RE: Ninja Ripper causing Bugsnax to crash - by Ichi217 - 11-29-2020, 11:56 AM
RE: Ninja Ripper causing Bugsnax to crash - by NarryG - 11-30-2020, 12:23 AM
RE: Ninja Ripper causing Bugsnax to crash - by The Prawn - 12-04-2020, 11:19 AM
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