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Random Talking Bush's Model Importers and QuickBMS Scripts
(11-24-2020, 08:17 PM)Random Talking Bush Wrote: Expect another update for this script next week, when Sam & Max: Save the World's remastered version is released.
Like I said. Tongue

Code:
Added a whole bunch of bone and texture hashes from Sam & Max: Save the World Remastered.
https://mega.nz/file/GoxUjDIK#eRNDzrWm8e...Lh0LcK1do0
(And here's a quick comparison of Sam's model from the original and from the remaster.)

I surprisingly didn't need to update my script itself this time, everything just worked out of the box. But since TTArchExt hasn't been updated with the game's decryption key, I'll post it here.
Code:
ttarchext -k 92CA9A8185E46473A2BFD6D17FC6CB88995A80D8AAC297E796519FA89AD9AE95D776627FB4C4A6B9D6ECA99C6785B3DC92C49E64A0A292

It's funny how things have come full-circle now with that script. Sam & Max Season 1 was one of the first games I implemented, and now it's the latest one I've added.
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RE: Random Talking Bush's Model Importers and QuickBMS Scripts - by Random Talking Bush - 12-03-2020, 01:15 AM

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