12-15-2020, 10:18 PM
(12-15-2020, 09:51 PM)AJD-262 Wrote: You can go about this 2 ways. There is Switch Toolbox or 7-Zip, QuickBMS w/ script, GTX Extractor and Noesis. Switch-Toolbox is much quicker but I will cover both just encase one tool fails you have a backup way. If you need something like object list let me know as I have it.
Switch Toolbox
Load the a .pack.gz and expand it. Expand the tex folder and keep expanding tell you find files that end with .gtx. Double click on a .gtx. This will now give a list of images. You can click on them and see what they are. Right click on an image and use Export or click on the .gtx file self and use the Export All to save all textures in that .gtx.
7-Zip, QuickBMS w/ script, GTX Extractor and Noesis
You can open the .pack.gz with 7 Zip and inside you will find a .pack file. After that you need QuickBMS and LoZTPHD-Pack.bms scrip by Random Talking Bush. Use QuickBMS and load the LoZTPHD-Pack.bms and than load one of the extracted .pack files.
QuickBMS will make geo folder and a tex folder. Inside the tex folder you will find some .gtx files after some folder digging. For these you will need GTX Extractor. Once you have it drag one of the .gtx files onto gtx_extract.exe and it will give you .dds texture files. You many need a newer copy of Noesis to convert some of the .dds files to .png if you find no program you have can read the .dds files right.
thanks for the help! The textures export just fine, but the models, uh
Any way to fix this or do I convert it to a .dae outside of Switch Toolbox?