12-28-2020, 11:27 AM
(This post was last modified: 12-28-2020, 09:14 PM by Fionordequester.)
Alright! Here's a Bonus episode, on all the plethora of ways you can crack the game wide open, as well as the ground rules for which of these I am, and am not, allowing myself!
Bonus #2: Breath of Fire II Walkthrough—How to Break the Game, Part 1
LOW% BAN LIST:
1) 2nd Tier Dragons (Requires a Strategy Guide)
2) All Tenants (Permanently Missable)
3) The Secret Character (Requires either a Strategy Guide, or Watts the Quizmaster—a tenant you have almost no chance of ever getting)
4) The Water, Earth, Holy, & Devil Shamans (Optional; Will still collect and show off, however)
5) Chop-Chop/Slice & Boombada (Optional... Though I never use 'em anyway)
STILL ALLOWE
1) Kaiser Dragon (Required to progress the plot)
2) The Fire & Wind Shamans (Required to progress the plot)
3) Cooking Carpenter (The only carpenter who's always available)
TENANTS RECRUITE
1) Remington (Capitan Inn)
2) Beretta (Windia Armory)
3) Heckler (Leftmost house in HomeTown/Newhaven, *before* expansion; Replaces Watts)
4) Hans (Leftmost house in HomeTown/Nehaven, *after* expansion)
HOW TO EXPAND TOWNSHIP:
1) Fill up all three houses
2) Ask the carpenter to expand your town for 1000z
3) Enter, exit, and re-enter Township 8 times.
HOW TO COOK GOLD BRICKS:
1) Three stat-boosters (Guts Pills & Cond.Ups/Turbocharges count)
2) One of the following: Wisdom Seed, LifePL/Ammonia, Extract/Restorative, and almost any fish (except for Unagi/Garfish & Bait/Crappie).
CHANCE OF GETTING CHARCOAL INSTEAD (applies to all recipes):
(Ryu LVL / 6) /64
[Why does the game penalize you for having a higher leveled Ryu? ¯\_(ツ)_/¯ ]
CHANCE TO GET DOUBLE ITEMS:
(floor(total size / result size) * (16 if result size = 1, 8 if 2, 4 if 4 or 8, 2 if 16 or 32)) / 64
[Gold Bricks have a value of "1", which is why they're guaranteed doubles with the above recipe)
RECIPE COMPENDIUM (contains the "size" and "type" of all items, for plugging into the above formula and figuring out what makes what):
http://pkhack.fobby.net/misc/txt/bof2_cooking.txt
[GoldBars/Gold Bricks don't technically have sizes programmed in, so they default to "1"; The same size as Herbs)
"PLOT POINTS" THUS FAR (Beretta upgrades her wares for every 8 plot points you get, up to a max of 24):
1. Breaking Nimufu's curse on Jean.
2. Recruiting Seso.
3. Acquire the dragon powers from the old man behind the waterfall.
4. Recruiting three residents and expanding Township.
HANS' SHOP RECOMMENDATION:
x7 Iron Braces (empty inventory slot for Ryu)
x2 Dream Jewels (For the "dragon shotgun" trick with Ryu & Rand)
x4 Cond.Ups/Turbocharges (in case your Condition rolls around back to what it was)
THE EMPTY SLOT INITIATIVE GLITCH:
The FastShoe/Speed Shoes were supposed to set your preemptive attack rate to 25%, when equipped to your 1st Slot character...
But the programmers accidentally used LDA $40 instead of LDA #$40. In programming language, that's the difference between asking for Address $40 (for whatever value is stored in there), and asking for byte 40 (which represents the actual item). And at Address $40 is... a blank space. 00. Hence, "00" is what the looks looks for. If you have one blank space in the 1st Slot's accessory spaces, you've got the 25% pre-emptive.
THE INTENDED PRE-EMPTIVE RATE FOR PARTIES WITH NO SPEED SHOES:
It was primarily based off the same timer that governed run chances & party condition. ($5010; the one that advances every 8 minutes). Add these values to the party's Average Luck...
0: 32
1: 32
2: 96
3: 96
4: 160
5: 224
6: 160
7: 96
...then adjust by one of four multipliers...
-20% (17/32 chance)
+10% (7/32 chance)
+30% (5/32 chance)
+50% (3/32 chance)
These numbers are added to your average party Luck, then adjusted by 1 of 4 multipliers (Note that the result caps at 255). Then look at the following tables for your final pre-emptive chance (where N is a value from 0-3, depending on the enemy group... though I don't know exactly which enemies are which):
Ill: never
0-63: (2+N)/64
64-127: (2+N)/64
128-191: (4+N)/64
192-255: (8+N)/64
...Fortunately, this is moot by the above glitch, so... Don't worry about it!
AVAILABLE NORMAL FUSIONS:
Sanamo (25% Offense): Rand & Nina
Sesso (25% Wisdom): Rand, Nina, Sten, & Jean/Tapeta
AVAILABLE COLOR CHANGE FUSIONS:
Sanamo (50% Offense): Sten
Bonus #2: Breath of Fire II Walkthrough—How to Break the Game, Part 1
LOW% BAN LIST:
1) 2nd Tier Dragons (Requires a Strategy Guide)
2) All Tenants (Permanently Missable)
3) The Secret Character (Requires either a Strategy Guide, or Watts the Quizmaster—a tenant you have almost no chance of ever getting)
4) The Water, Earth, Holy, & Devil Shamans (Optional; Will still collect and show off, however)
5) Chop-Chop/Slice & Boombada (Optional... Though I never use 'em anyway)
STILL ALLOWE
1) Kaiser Dragon (Required to progress the plot)
2) The Fire & Wind Shamans (Required to progress the plot)
3) Cooking Carpenter (The only carpenter who's always available)
TENANTS RECRUITE
1) Remington (Capitan Inn)
2) Beretta (Windia Armory)
3) Heckler (Leftmost house in HomeTown/Newhaven, *before* expansion; Replaces Watts)
4) Hans (Leftmost house in HomeTown/Nehaven, *after* expansion)
HOW TO EXPAND TOWNSHIP:
1) Fill up all three houses
2) Ask the carpenter to expand your town for 1000z
3) Enter, exit, and re-enter Township 8 times.
HOW TO COOK GOLD BRICKS:
1) Three stat-boosters (Guts Pills & Cond.Ups/Turbocharges count)
2) One of the following: Wisdom Seed, LifePL/Ammonia, Extract/Restorative, and almost any fish (except for Unagi/Garfish & Bait/Crappie).
CHANCE OF GETTING CHARCOAL INSTEAD (applies to all recipes):
(Ryu LVL / 6) /64
[Why does the game penalize you for having a higher leveled Ryu? ¯\_(ツ)_/¯ ]
CHANCE TO GET DOUBLE ITEMS:
(floor(total size / result size) * (16 if result size = 1, 8 if 2, 4 if 4 or 8, 2 if 16 or 32)) / 64
[Gold Bricks have a value of "1", which is why they're guaranteed doubles with the above recipe)
RECIPE COMPENDIUM (contains the "size" and "type" of all items, for plugging into the above formula and figuring out what makes what):
http://pkhack.fobby.net/misc/txt/bof2_cooking.txt
[GoldBars/Gold Bricks don't technically have sizes programmed in, so they default to "1"; The same size as Herbs)
"PLOT POINTS" THUS FAR (Beretta upgrades her wares for every 8 plot points you get, up to a max of 24):
1. Breaking Nimufu's curse on Jean.
2. Recruiting Seso.
3. Acquire the dragon powers from the old man behind the waterfall.
4. Recruiting three residents and expanding Township.
HANS' SHOP RECOMMENDATION:
x7 Iron Braces (empty inventory slot for Ryu)
x2 Dream Jewels (For the "dragon shotgun" trick with Ryu & Rand)
x4 Cond.Ups/Turbocharges (in case your Condition rolls around back to what it was)
THE EMPTY SLOT INITIATIVE GLITCH:
The FastShoe/Speed Shoes were supposed to set your preemptive attack rate to 25%, when equipped to your 1st Slot character...
But the programmers accidentally used LDA $40 instead of LDA #$40. In programming language, that's the difference between asking for Address $40 (for whatever value is stored in there), and asking for byte 40 (which represents the actual item). And at Address $40 is... a blank space. 00. Hence, "00" is what the looks looks for. If you have one blank space in the 1st Slot's accessory spaces, you've got the 25% pre-emptive.
THE INTENDED PRE-EMPTIVE RATE FOR PARTIES WITH NO SPEED SHOES:
It was primarily based off the same timer that governed run chances & party condition. ($5010; the one that advances every 8 minutes). Add these values to the party's Average Luck...
0: 32
1: 32
2: 96
3: 96
4: 160
5: 224
6: 160
7: 96
...then adjust by one of four multipliers...
-20% (17/32 chance)
+10% (7/32 chance)
+30% (5/32 chance)
+50% (3/32 chance)
These numbers are added to your average party Luck, then adjusted by 1 of 4 multipliers (Note that the result caps at 255). Then look at the following tables for your final pre-emptive chance (where N is a value from 0-3, depending on the enemy group... though I don't know exactly which enemies are which):
Ill: never
0-63: (2+N)/64
64-127: (2+N)/64
128-191: (4+N)/64
192-255: (8+N)/64
...Fortunately, this is moot by the above glitch, so... Don't worry about it!
AVAILABLE NORMAL FUSIONS:
Sanamo (25% Offense): Rand & Nina
Sesso (25% Wisdom): Rand, Nina, Sten, & Jean/Tapeta
AVAILABLE COLOR CHANGE FUSIONS:
Sanamo (50% Offense): Sten