01-05-2021, 08:56 PM
(03-09-2017, 06:41 PM)josh98 Wrote: The only way I've found to rip them is to open the entire image1.cvm file in a hex editor and search for a .GNO header (NGIF) and footer (NEND or something) and manually select the model. Same with the textures, about hexing them out. The textures, bones, and groups also need modifying so it's just a pain in the butt :/
Here's a rip I did from that game, for reference: http://www.mediafire.com/file/f6bb2jop3u23vdp/Amy.zip
I'm currently trying to rip SRZG right now but in the Hex Editor (I dunno about you but, I use HxD) so when scrolling or using the search tool I find this
I type in "shadow" and I find this code
4E 46 4E 30 18 00 00 00 00 00 00 00 00 00 00 00 73 68 61 64 6F 77 5F 34 76 2E 67 6E 6F 00 00 00 4E 45 4E 44 18 00 00 00 00 00 00 00 00 00 00 00
When I type in "sonic" I get this
4E 46 4E 30 18 00 00 00 00 00 00 00 00 00 00 00 73 6F 6E 69 63 5F 34 76 2E 67 6E 6F 00 00 00 00 4E 45 4E 44 18 00 00 00 00 00 00 00 00 00 00 00
Is this what I'm looking for?! If so, how do I extract this .GNO file to import to Blender with the new SEGA NN Tools I just downloaded. Please I seriously need help on this