01-09-2021, 12:24 AM
Ditto, .dat (which are actually gcax) > bms > .vgmstream > Foobar worked!! Thank you boilingpot!
Here's a sample of .gvrs, .tbl, .xno, .p files and the singular .rel from the game.
https://mega.nz/file/Z5kgBZJJ#uSkTUiJfFv...2d_49q-1PQ
These .xno don't work with Sewer56's SegaNN blender addon - only getting an empty object on import. (the Riders 1 .xno worked for it, so maybe the extractor labelled those wrong for me, idk something's off)
Main thing my attention is on is the .p files, 1565 of them total: 1.1GB, with file signature of Hex - 4F 4F 43 48 or ASCII - OOCH on every one of them, no idea what to make of the info nor have I ever seen this signature anywhere before.
Included what I used to convert the .cvm to .iso, from which I then got these files.
Did not include the .afs, .adx since they are audio, or .sfd since they are video, and have already been solved.
Here's a sample of .gvrs, .tbl, .xno, .p files and the singular .rel from the game.
https://mega.nz/file/Z5kgBZJJ#uSkTUiJfFv...2d_49q-1PQ
These .xno don't work with Sewer56's SegaNN blender addon - only getting an empty object on import. (the Riders 1 .xno worked for it, so maybe the extractor labelled those wrong for me, idk something's off)
Main thing my attention is on is the .p files, 1565 of them total: 1.1GB, with file signature of Hex - 4F 4F 43 48 or ASCII - OOCH on every one of them, no idea what to make of the info nor have I ever seen this signature anywhere before.
Included what I used to convert the .cvm to .iso, from which I then got these files.
Did not include the .afs, .adx since they are audio, or .sfd since they are video, and have already been solved.