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Walkthrough the Fire & Flames, with Breath of Fire II (Retranslation)!
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UPDATE FROM NITRODON:
The music glitch is exclusive to the Retranslation!  

Official Version of the Scene

So what happened is this:

Nitrodon Wrote:It appears to be caused by something the retranslation changed in the handling of byte 0x10 in text.  All it does in vanilla is store the value 0E to 1C80... In the retranslation, it means "move current text position to this column", but for some reason, it also tells the game to load the current room's music...

I talked to Ryusui about this on Twitter, and he says he was the one that put that in there, to make the Yes/No prompts look cleaner.  He didn't know about the music cutting out though, so he may look into it sometime.
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RE: Walkthrough the Fire & Flames, with Breath of Fire II (Retranslation)! - by Fionordequester - 01-11-2021, 05:25 AM

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