01-25-2021, 05:22 PM
Messing around PCSX2 settings, it is amazing the graphic plugin have more settings than Dolphin emulator's one.
[attachment=11552] [attachment=11553]
Disabled Interlacing, turn off shaders, texture filtering, anti-aliasing, and force disable everything on advance, now the in-game screenshot looks like this:
[attachment=11554]
And with that, I can test around by examine the pixel value directly! Here are all the relevant assets to rebuild the screenshot:
https://www.mediafire.com/file/xhjrtj5ug...2.zip/file
NOTE : xxxx.0.png are blend 0, xxxx.1.png are blend 1, xxxx.2.png are blend 2.
For my calculation, the result for 3 blending type seems to be:
0 = normal blending
1 = additive blending @ 1/4
2 = additive blending
Looking at the screenshot again, I realized the pixelation is too much. The picture may end up too blurred when a filter is applied. In the spirit of 100% faithful rip, I'll be switching over to HTML, using WebGL + Three.js .
Time for another set documentations. Might take some time for another update.
- Rufas
[attachment=11552] [attachment=11553]
Disabled Interlacing, turn off shaders, texture filtering, anti-aliasing, and force disable everything on advance, now the in-game screenshot looks like this:
[attachment=11554]
And with that, I can test around by examine the pixel value directly! Here are all the relevant assets to rebuild the screenshot:
https://www.mediafire.com/file/xhjrtj5ug...2.zip/file
NOTE : xxxx.0.png are blend 0, xxxx.1.png are blend 1, xxxx.2.png are blend 2.
For my calculation, the result for 3 blending type seems to be:
0 = normal blending
1 = additive blending @ 1/4
2 = additive blending
Looking at the screenshot again, I realized the pixelation is too much. The picture may end up too blurred when a filter is applied. In the spirit of 100% faithful rip, I'll be switching over to HTML, using WebGL + Three.js .
Time for another set documentations. Might take some time for another update.
- Rufas