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General metadata and filename extraction
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(02-08-2021, 01:15 PM)Quasi-Detective Wrote: I'm having a similar issue right now with files from JoJo's Bizarre Adventure: All Star Battle, except it's XFBIN/NUB file dumps. Most of the BNSF files I get out of them require manual hex editing to remove empty data at the end to make them work due to the tools I'm forced to use to extract them, but all of their names are stored in a separate file, meaning at this rate, I'll have to rename every single file manually while I'm at it...  Very Sad

I can't say that for most games, I know a method to get the accurate filenames out, but it really depends on the game I suppose. I feel like, for a lot of games, just being able to get the files out at all is probably the most you could ask for, unfortunately. Perhaps I'm wrong, though, as I'm rather new to taking sound ripping seriously, and I'm next to clueless when it comes to hex editing and whatnot.

However, as for the One-Punch Man game you're talking about, did those HCA files in the CPK come from AWB archives? If so, and if you have the ACB files that go with them, then you can drag and drop the ACB into VGMToolbox's ACB/AWB extractor and it should be able to dump the HCA files out of the AWB with their proper filenames (assuming the ACB has the proper filename data).

If they weren't from AWB files, or you don't have the corresponding ACB files, then I don't think there is any sort of automatic method to fetch the filenames. You'd have to do it manually.  Sad

Glad to see I'm not the only one constantly running into this problem when ripping lmao.

As for the One-Punch Man game, the way I extracted its .cpk files ended up with a bunch of extentionless files named things like "00f4ec1ba360e211" for example. I already used vgmtoolbox to extract the .hca files from them, and it just gave the files names like "00f4ec1ba360e211_000A" or whatever. Tried a bms script and got the same result. Fortunately, after comparing the voices to gameplay and to Behind the Voice Actors, I have managed to categorize them all by hand (doing it for the Japanese voices was especially difficult). Now I need to mass convert them to .wav and then likely rename the voice files themselves, so as to not incur the wrath of the Sounds Resource submission gods.

Good luck with Jojo's btw. There are mass-rename programs out there if you need them, such as Bulk Rename Utility. That really came in handy while I was working with Metroid Other M.
Here are links to my stuff:
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RE: General metadata and filename extraction - by Unknowni123 - 02-08-2021, 11:03 PM

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