02-14-2021, 09:41 AM
(02-10-2021, 01:28 AM)Domobot Wrote: Dumb question, but have you tried Desmume's tile viewer? If it's a jumbled mess there might be a way to sort it out.
I did, but unfortunately I couldn't really find anything in it, apart from some backgrounds with wrong palettes. Mostly just a lot of black screens.
(02-10-2021, 12:20 AM)boilingpot Wrote: Maybe try the "OpenGL (Old)" setting instead of 3.2? I don't know either, honestly, because I've tried these two tutorials (1 2) and neither of them worked at all.I have tried that as well, but unfortunately it didn't make a difference, apart from being slower.
I hope some more people test GLIntercept on Desmume and try to get it working, because as of now, having that would be the most convenient screen ripping method.
Thanks for the suggestions anyway, but it seems like the game probably just uses some weird method to render its sprites that I guess GLintercept can't catch.