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DeSmuME GLIntercept/Tinke Help
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(02-10-2021, 01:28 AM)Domobot Wrote: Dumb question, but have you tried Desmume's tile viewer? If it's a jumbled mess there might be a way to sort it out.

I did, but unfortunately I couldn't really find anything in it, apart from some backgrounds with wrong palettes.  Mostly just a lot of black screens.

(02-10-2021, 12:20 AM)boilingpot Wrote: Maybe try the "OpenGL (Old)" setting instead of 3.2? I don't know either, honestly, because I've tried these two tutorials (1 2) and neither of them worked at all.
I hope some more people test GLIntercept on Desmume and try to get it working, because as of now, having that would be the most convenient screen ripping method.
I have tried that as well, but unfortunately it didn't make a difference, apart from being slower.

Thanks for the suggestions anyway, but it seems like the game probably just uses some weird method to render its sprites that I guess GLintercept can't catch.
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Messages In This Thread
DeSmuME GLIntercept/Tinke Help - by TimeAxis - 01-25-2021, 11:39 PM
RE: DeSmuME GLIntercept/Tinke Help - by Domobot - 02-10-2021, 01:28 AM
RE: DeSmuME GLIntercept/Tinke Help - by TimeAxis - 02-14-2021, 09:41 AM
RE: DeSmuME GLIntercept/Tinke Help - by Domobot - 02-14-2021, 02:56 PM
RE: DeSmuME GLIntercept/Tinke Help - by TimeAxis - 02-14-2021, 04:48 PM

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