02-24-2021, 04:29 PM
Found this example code and played around with it.
https://bl.ocks.org/duhaime/c8375f1c3135...e0253481f9
I dummied the PerspectiveCamera with defaults, removed projectionMatrix, modelViewMatrix, and clean up any optional stuff in it, I realized the whole thing is a lot simpler than I originally thought. Three.js is completely overkill. WebGL alone is enough to do the same thing.
So instead of workaround Three.js just to do some simple things, I'm going to roll my own library using just WebGL only.
For this update, I'm going to showcase backgrounds instead. This is the "Old Man and The Sea" update.
Download
https://www.mediafire.com/file/wya82i2s5...59.7z/file
Looking at the bgs, I can't help to feel I'm actually ripping a movie frames here. That's some majestic sea waves!
And 66 MB for one map file! In estimate, Wii Muramasa will be 66 * 203 = 13,398 mb for backgrounds. For 6 games it will be 80,388 mb... 80 GB, THAT'S MADNESS!
WebGL is the way to go from now on.
- Rufas
https://bl.ocks.org/duhaime/c8375f1c3135...e0253481f9
I dummied the PerspectiveCamera with defaults, removed projectionMatrix, modelViewMatrix, and clean up any optional stuff in it, I realized the whole thing is a lot simpler than I originally thought. Three.js is completely overkill. WebGL alone is enough to do the same thing.
So instead of workaround Three.js just to do some simple things, I'm going to roll my own library using just WebGL only.
For this update, I'm going to showcase backgrounds instead. This is the "Old Man and The Sea" update.
Download
https://www.mediafire.com/file/wya82i2s5...59.7z/file
Looking at the bgs, I can't help to feel I'm actually ripping a movie frames here. That's some majestic sea waves!
And 66 MB for one map file! In estimate, Wii Muramasa will be 66 * 203 = 13,398 mb for backgrounds. For 6 games it will be 80,388 mb... 80 GB, THAT'S MADNESS!
WebGL is the way to go from now on.
- Rufas