03-08-2021, 09:29 PM
(03-05-2021, 11:11 PM)Random Talking Bush Wrote: Just checked, it seems to be a bug with StudioSB not unswizzling 320x320 textures correctly. If you use my NUTEXB-to-DDS QuickBMS script in the first post to convert them, they'll export correctly.
I don't have access to QuickBMS since I use Ubuntu GNU/Linux (unless if I use Wine), so what are those textures supposed to look like?
I also noticed something a bit off with Rex's model: his left foot is not flat, unlike with this right foot? Is this correct in the original model file, or is it something else?