03-10-2021, 09:31 PM
(This post was last modified: 03-10-2021, 09:31 PM by Fionordequester.)
...It begins...
Part 5: Mega Man X1 (100% Guide)—Vile, Bospider, Hadouken, & Rangda Bangda (All Trophies)
REGARDING ROLLING SHIEL
It does x4 the amount of a regular LVL 1 shot. This makes it *just as powerful* as a LVL 3 shot. It does just as much as a full-power LVL 3 Buster shot, which no other special weapon does.
Flame Wave and Storm Tornado do more damage overall, due to doing damage every frame… But Rolling Shield is shockingly effective against mini-bosses with invincibility frames and no special resistances (like the Angler Fish in Octopus’ stage). That’s why the speedrun utilized them against those things. This is also what makes them works so well against Vile.
REGARDING THE LVL 4 SHOT:
This tends to do as much as a LVL 3 shot at long range, but also tends to do only 1 DMG, at close-range. At least, that’s how it seems… To be honest, I have a hard time predicting when it will do good DMG, and when it will do bad DMG. Whatever it is, though, it’s sort of difficult to work with. I would recommend avoiding this until you need to earn the “Pretty (Devastating) in Pink” achievement.
REGARDING THE CHARGED WEAPONS:
Shotgun Ice—Creates a Penguin Sled that does 8 DMG
Boomerang Cutter—Creates three giant boomerangs that each do 6 DMG [1/2/4] or 10 DMG [2/4/5]
Electric Spark—Creates two waves of electricity that fly to the sides and do 6 DMG [1/2/4] or 3 DMG [2/4/5] every frame.
Storm Tornado—Creates a vertical tornado that does 4 DMG [1/2/4] or 1 DMG [2/4/5] every frame.
Fire Wave—Creates a trail of fire that does 1 DMG every two frames
Rolling Shield—Creates a shield that negates many small projectiles (as well as random things, like Sting Chameleon’s tongue). Does either 4 DMG [1/2/4] or 6 DMG [2/4/5] upon contact.
Chameleon Sting—Makes you invulnerable for a short period of time
Homing Torpedoes—Creates five torpedoes that each do 3 DMG [1/2/4] or 8 DMG [2/4/5]
ENEMY LIST (Sigma 1): The three numbers are shots LVL 1, 2, & 3
BOSSES:
Vile:
HP: 32 (1/2/4; No resistances or weakness)
Damage: 0 (Stun Spheres), 4 (Knee Bombs), 8 (Contact)
Invincibility Frames: 0.4 seconds' worth (Storm Tornado=2-4 DMG).
Bospider:
HP: 32 (1/2/3; Weak to Shotgun Ice; Resists all else)
Damage: 4 (Small spiders), 8 (Contact)
Invincibility Frames: 1 seconds’ worth.
Rangda Bangda’s Left Eye:
HP: 10 (1/1/2; Weak to Chameleon Sting; Resists all else)
Damage: 2 (Eye Beams), 6 (Contact)
Invincibility Frames: 1 seconds’ worth
Rangda Bangda’s Right Eye:
HP: 10 (1/1/2; Weak to Chameleon Sting; Resists all else)
Damage: 2 (Eye Beams), 6 (Contact)
Invincibility Frames: 1 seconds’ worth
Rangda Bangda’s Nose:
HP: 12 (1/1/2; Weak to Chameleon Sting; Resists all else)
Damage: 6 (Contact), Instant Death (Spikes)
Invincibility Frames: 1 second’s worth
...It begins...
Part 5: Mega Man X1 (100% Guide)—Vile, Bospider, Hadouken, & Rangda Bangda (All Trophies)
REGARDING ROLLING SHIEL
It does x4 the amount of a regular LVL 1 shot. This makes it *just as powerful* as a LVL 3 shot. It does just as much as a full-power LVL 3 Buster shot, which no other special weapon does.
Flame Wave and Storm Tornado do more damage overall, due to doing damage every frame… But Rolling Shield is shockingly effective against mini-bosses with invincibility frames and no special resistances (like the Angler Fish in Octopus’ stage). That’s why the speedrun utilized them against those things. This is also what makes them works so well against Vile.
REGARDING THE LVL 4 SHOT:
This tends to do as much as a LVL 3 shot at long range, but also tends to do only 1 DMG, at close-range. At least, that’s how it seems… To be honest, I have a hard time predicting when it will do good DMG, and when it will do bad DMG. Whatever it is, though, it’s sort of difficult to work with. I would recommend avoiding this until you need to earn the “Pretty (Devastating) in Pink” achievement.
REGARDING THE CHARGED WEAPONS:
Shotgun Ice—Creates a Penguin Sled that does 8 DMG
Boomerang Cutter—Creates three giant boomerangs that each do 6 DMG [1/2/4] or 10 DMG [2/4/5]
Electric Spark—Creates two waves of electricity that fly to the sides and do 6 DMG [1/2/4] or 3 DMG [2/4/5] every frame.
Storm Tornado—Creates a vertical tornado that does 4 DMG [1/2/4] or 1 DMG [2/4/5] every frame.
Fire Wave—Creates a trail of fire that does 1 DMG every two frames
Rolling Shield—Creates a shield that negates many small projectiles (as well as random things, like Sting Chameleon’s tongue). Does either 4 DMG [1/2/4] or 6 DMG [2/4/5] upon contact.
Chameleon Sting—Makes you invulnerable for a short period of time
Homing Torpedoes—Creates five torpedoes that each do 3 DMG [1/2/4] or 8 DMG [2/4/5]
ENEMY LIST (Sigma 1): The three numbers are shots LVL 1, 2, & 3
BOSSES:
Vile:
HP: 32 (1/2/4; No resistances or weakness)
Damage: 0 (Stun Spheres), 4 (Knee Bombs), 8 (Contact)
Invincibility Frames: 0.4 seconds' worth (Storm Tornado=2-4 DMG).
Bospider:
HP: 32 (1/2/3; Weak to Shotgun Ice; Resists all else)
Damage: 4 (Small spiders), 8 (Contact)
Invincibility Frames: 1 seconds’ worth.
Rangda Bangda’s Left Eye:
HP: 10 (1/1/2; Weak to Chameleon Sting; Resists all else)
Damage: 2 (Eye Beams), 6 (Contact)
Invincibility Frames: 1 seconds’ worth
Rangda Bangda’s Right Eye:
HP: 10 (1/1/2; Weak to Chameleon Sting; Resists all else)
Damage: 2 (Eye Beams), 6 (Contact)
Invincibility Frames: 1 seconds’ worth
Rangda Bangda’s Nose:
HP: 12 (1/1/2; Weak to Chameleon Sting; Resists all else)
Damage: 6 (Contact), Instant Death (Spikes)
Invincibility Frames: 1 second’s worth
Part 5: Mega Man X1 (100% Guide)—Vile, Bospider, Hadouken, & Rangda Bangda (All Trophies)
REGARDING ROLLING SHIEL
It does x4 the amount of a regular LVL 1 shot. This makes it *just as powerful* as a LVL 3 shot. It does just as much as a full-power LVL 3 Buster shot, which no other special weapon does.
Flame Wave and Storm Tornado do more damage overall, due to doing damage every frame… But Rolling Shield is shockingly effective against mini-bosses with invincibility frames and no special resistances (like the Angler Fish in Octopus’ stage). That’s why the speedrun utilized them against those things. This is also what makes them works so well against Vile.
REGARDING THE LVL 4 SHOT:
This tends to do as much as a LVL 3 shot at long range, but also tends to do only 1 DMG, at close-range. At least, that’s how it seems… To be honest, I have a hard time predicting when it will do good DMG, and when it will do bad DMG. Whatever it is, though, it’s sort of difficult to work with. I would recommend avoiding this until you need to earn the “Pretty (Devastating) in Pink” achievement.
REGARDING THE CHARGED WEAPONS:
Shotgun Ice—Creates a Penguin Sled that does 8 DMG
Boomerang Cutter—Creates three giant boomerangs that each do 6 DMG [1/2/4] or 10 DMG [2/4/5]
Electric Spark—Creates two waves of electricity that fly to the sides and do 6 DMG [1/2/4] or 3 DMG [2/4/5] every frame.
Storm Tornado—Creates a vertical tornado that does 4 DMG [1/2/4] or 1 DMG [2/4/5] every frame.
Fire Wave—Creates a trail of fire that does 1 DMG every two frames
Rolling Shield—Creates a shield that negates many small projectiles (as well as random things, like Sting Chameleon’s tongue). Does either 4 DMG [1/2/4] or 6 DMG [2/4/5] upon contact.
Chameleon Sting—Makes you invulnerable for a short period of time
Homing Torpedoes—Creates five torpedoes that each do 3 DMG [1/2/4] or 8 DMG [2/4/5]
ENEMY LIST (Sigma 1): The three numbers are shots LVL 1, 2, & 3
BOSSES:
Vile:
HP: 32 (1/2/4; No resistances or weakness)
Damage: 0 (Stun Spheres), 4 (Knee Bombs), 8 (Contact)
Invincibility Frames: 0.4 seconds' worth (Storm Tornado=2-4 DMG).
Bospider:
HP: 32 (1/2/3; Weak to Shotgun Ice; Resists all else)
Damage: 4 (Small spiders), 8 (Contact)
Invincibility Frames: 1 seconds’ worth.
Rangda Bangda’s Left Eye:
HP: 10 (1/1/2; Weak to Chameleon Sting; Resists all else)
Damage: 2 (Eye Beams), 6 (Contact)
Invincibility Frames: 1 seconds’ worth
Rangda Bangda’s Right Eye:
HP: 10 (1/1/2; Weak to Chameleon Sting; Resists all else)
Damage: 2 (Eye Beams), 6 (Contact)
Invincibility Frames: 1 seconds’ worth
Rangda Bangda’s Nose:
HP: 12 (1/1/2; Weak to Chameleon Sting; Resists all else)
Damage: 6 (Contact), Instant Death (Spikes)
Invincibility Frames: 1 second’s worth
...It begins...
Part 5: Mega Man X1 (100% Guide)—Vile, Bospider, Hadouken, & Rangda Bangda (All Trophies)
REGARDING ROLLING SHIEL
It does x4 the amount of a regular LVL 1 shot. This makes it *just as powerful* as a LVL 3 shot. It does just as much as a full-power LVL 3 Buster shot, which no other special weapon does.
Flame Wave and Storm Tornado do more damage overall, due to doing damage every frame… But Rolling Shield is shockingly effective against mini-bosses with invincibility frames and no special resistances (like the Angler Fish in Octopus’ stage). That’s why the speedrun utilized them against those things. This is also what makes them works so well against Vile.
REGARDING THE LVL 4 SHOT:
This tends to do as much as a LVL 3 shot at long range, but also tends to do only 1 DMG, at close-range. At least, that’s how it seems… To be honest, I have a hard time predicting when it will do good DMG, and when it will do bad DMG. Whatever it is, though, it’s sort of difficult to work with. I would recommend avoiding this until you need to earn the “Pretty (Devastating) in Pink” achievement.
REGARDING THE CHARGED WEAPONS:
Shotgun Ice—Creates a Penguin Sled that does 8 DMG
Boomerang Cutter—Creates three giant boomerangs that each do 6 DMG [1/2/4] or 10 DMG [2/4/5]
Electric Spark—Creates two waves of electricity that fly to the sides and do 6 DMG [1/2/4] or 3 DMG [2/4/5] every frame.
Storm Tornado—Creates a vertical tornado that does 4 DMG [1/2/4] or 1 DMG [2/4/5] every frame.
Fire Wave—Creates a trail of fire that does 1 DMG every two frames
Rolling Shield—Creates a shield that negates many small projectiles (as well as random things, like Sting Chameleon’s tongue). Does either 4 DMG [1/2/4] or 6 DMG [2/4/5] upon contact.
Chameleon Sting—Makes you invulnerable for a short period of time
Homing Torpedoes—Creates five torpedoes that each do 3 DMG [1/2/4] or 8 DMG [2/4/5]
ENEMY LIST (Sigma 1): The three numbers are shots LVL 1, 2, & 3
BOSSES:
Vile:
HP: 32 (1/2/4; No resistances or weakness)
Damage: 0 (Stun Spheres), 4 (Knee Bombs), 8 (Contact)
Invincibility Frames: 0.4 seconds' worth (Storm Tornado=2-4 DMG).
Bospider:
HP: 32 (1/2/3; Weak to Shotgun Ice; Resists all else)
Damage: 4 (Small spiders), 8 (Contact)
Invincibility Frames: 1 seconds’ worth.
Rangda Bangda’s Left Eye:
HP: 10 (1/1/2; Weak to Chameleon Sting; Resists all else)
Damage: 2 (Eye Beams), 6 (Contact)
Invincibility Frames: 1 seconds’ worth
Rangda Bangda’s Right Eye:
HP: 10 (1/1/2; Weak to Chameleon Sting; Resists all else)
Damage: 2 (Eye Beams), 6 (Contact)
Invincibility Frames: 1 seconds’ worth
Rangda Bangda’s Nose:
HP: 12 (1/1/2; Weak to Chameleon Sting; Resists all else)
Damage: 6 (Contact), Instant Death (Spikes)
Invincibility Frames: 1 second’s worth