03-16-2021, 07:29 PM
Ever since texture can be stored using a lossy video codec, the idea of switching palettes for a palette-swap character is also phased out. Everything is saved in RGB/RGBA pixels now.
That's how the playable characters' textures are in Dragon's Crown. This is also the same for Grand Knights History.
Unlike Dragon's Crown, Grand Knights History not only has 4 different colors for each class, but also multiple heads/faces (each with 4 different colors), and a bunch of head accessories.
This unfortunately means the sprites for each class are just bodies, no heads.
So on this week I bring you Grand Knights History "Headless" update. (oh, the horror!!!)
It seems like I forgot an update last week, so to make up for it, here is all GKH class sprites (bodies only):
https://www.mediafire.com/file/kz7i616v8...09.7z/file
Until next week, take care!
- Rufas
That's how the playable characters' textures are in Dragon's Crown. This is also the same for Grand Knights History.
Unlike Dragon's Crown, Grand Knights History not only has 4 different colors for each class, but also multiple heads/faces (each with 4 different colors), and a bunch of head accessories.
This unfortunately means the sprites for each class are just bodies, no heads.
So on this week I bring you Grand Knights History "Headless" update. (oh, the horror!!!)
It seems like I forgot an update last week, so to make up for it, here is all GKH class sprites (bodies only):
https://www.mediafire.com/file/kz7i616v8...09.7z/file
Until next week, take care!
- Rufas