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Dragon Ball Z Budokai Tenkaichi 2 / 3 - Unknown model format
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(11-27-2016, 01:41 AM)NotSoRed Wrote:
(10-04-2016, 09:18 PM)killercracker Wrote:
(10-04-2016, 06:46 PM)TabuuForteAkugun Wrote: Bump.

So has anyone found anything in my sample? I'm just getting a little curious. Smile

I have a couple of scripts here that could be used to continue research. How the meshes are built are pretty straight forward but I can't figure out the bone hierarchy and skinning. Your sample is what I believe is an archive, but it does contain mesh information. Just cut the file until you reach the pmdl header and the script should work fine.

Hey, do you think you can get the textures from the files as well? Or are they contained somewhere else?

I know this is late by yeeears, but about your question (incase anybody runs into this thread in the future) Yes you can inside the games model unks for example "モデ・1426"
or as ASF Explorer calls it "ff.ff" (because I guess it can't read japanese since "モデ" is basically "Model") that is Son Goku's costume 4. each costume unk have the model peices and textures from what I extracted. NotSoRed I will be happy to help you out incase your still curious and anybody else that runs into this in the future.
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RE: Dragon Ball Z Budokai Tenkaichi 2 / 3 - Unknown model format - by KAME - 03-25-2021, 04:49 PM

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