03-31-2021, 01:11 AM
It's been a long time since I've done anything model related, so this may or may not be good info, but the GNO files don't contain textures even though they have all that ".gvr" jazz in the hex editor. I would open a Secret Rings GVR file and see what the header and footer is for that, if it has any, then do a search for them in image1.cvm. I think that's how I ripped the ones for Amy. The file formats were the same so I looked for consistencies in image1.cvm and the Secret Rings model/texture formats in a hex editor.
That file is huge though, so I never committed to it. I wanted Zero Gravity models, but I absolutely did not want them bad enough to deal with my method. 3D Ripper programs are okay, but they don't use the original names for the textures so I wasn't confident I would know that I got every texture for a character. It's almost as tedious going through 3D Ripper dumps as it is going through the .cvm.
That file is huge though, so I never committed to it. I wanted Zero Gravity models, but I absolutely did not want them bad enough to deal with my method. 3D Ripper programs are okay, but they don't use the original names for the textures so I wasn't confident I would know that I got every texture for a character. It's almost as tedious going through 3D Ripper dumps as it is going through the .cvm.