(04-09-2021, 07:10 AM)fajnygosciu1234 Wrote: the tracks in this game use vertex colors to save space
I see, that makes a lot of sense. Do you know if it's possible to export this data?
Considering they're all one material I'm unaware of how the vertex colours would be applied in Unity. My only guess is that there is a script that creates an instance of the material at runtime and adjusts the colours per object
Don't worry I'm just dumb. The data is already on the model (duh), I just needed to use a shader that supported vertex coloring!