04-21-2021, 10:55 PM
(04-06-2016, 12:31 AM)Raccoon Sam Wrote:(04-05-2016, 06:10 PM)DragonDePlatino Wrote: I remember hearing somewhere that some RPGs used high resolution mode rather well for the menus, but I can't find any screenshots for the life of me.
I'm confident I read an article by Byuu long ago where he demonstrated some Japanese RPG that used the true high resolution mode for some Menus but I can't find it either. I know for certain though that Mario's Super Picross and Secret of Mana used the pseudo high resolution mode for some text things, as evident in this image:
Also, can I get a source on the "complete list of values for 15-bit colors"?
Seiken Densetsu 3 (Trails of Mana) comes to mind with using the high-res mode in its character selection and text boxes. Another game by Square, Rudra no Hihou, also uses high-res mode for the text boxes. (Seems like they made good use of it, lol)