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Sprite Limitations for SNES and GBA
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(04-06-2016, 12:31 AM)Raccoon Sam Wrote:
(04-05-2016, 06:10 PM)DragonDePlatino Wrote: I remember hearing somewhere that some RPGs used high resolution mode rather well for the menus, but I can't find any screenshots for the life of me. Sad

I'm confident I read an article by Byuu long ago where he demonstrated some Japanese RPG that used the true high resolution mode for some Menus but I can't find it either. I know for certain though that Mario's Super Picross and Secret of Mana used the pseudo high resolution mode for some text things, as evident in this image:
[Image: ckk2U.png]

Also, can I get a source on the "complete list of values for 15-bit colors"?

Seiken Densetsu 3 (Trails of Mana) comes to mind with using the high-res mode in its character selection and text boxes. Another game by Square, Rudra no Hihou, also uses high-res mode for the text boxes. (Seems like they made good use of it, lol)
[Image: HGzgiNd.png]

[Image: 2014-11-19_1823.png]
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RE: Sprite Limitations for SNES and GBA - by Koh - 04-05-2016, 02:29 PM
RE: Sprite Limitations for SNES and GBA - by Pik - 04-21-2021, 10:55 PM

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