04-25-2021, 02:45 AM
The mix channels vary between model and material. Since this post is mostly dealing with the player model, I will use that.
Eye
Alb
RGB - Diffuse
3 - Alpha - Color Blend
Mix
0 - Red - Blend
1 - Green - Occlusion
2 - Blue - Spec
3 - Alpha - Roughness
Mouth/Cheek/Skin
Alb
RGB - Diffuse
Mix
0 - Red - Blend / Mask
1 - Green - Occlusion
3 - Alpha - Roughness
Socks - Kinda similar to clothting properties, but not quite
AlbOry
RGB - Diffuse - Default
Mix
0 - Red - Transparency
1 - Green - Occlusion
2 - Blue - Edge Lighting Coordinate Color
3 - Alpha - Roughness
Eye
Alb
RGB - Diffuse
3 - Alpha - Color Blend
Mix
0 - Red - Blend
1 - Green - Occlusion
2 - Blue - Spec
3 - Alpha - Roughness
Mouth/Cheek/Skin
Alb
RGB - Diffuse
Mix
0 - Red - Blend / Mask
1 - Green - Occlusion
3 - Alpha - Roughness
Socks - Kinda similar to clothting properties, but not quite
AlbOry
RGB - Diffuse - Default
Mix
0 - Red - Transparency
1 - Green - Occlusion
2 - Blue - Edge Lighting Coordinate Color
3 - Alpha - Roughness