05-13-2021, 03:20 PM
It's been 2 weeks, how are you guys doing?
Trying to figure out the correct blending formula, I end up instead of taking a bunch of screenshots, I used youtube videos with ',' (comma) and '.' (period) keys to step backward/forward one frame to examine sprite frames.
For example, I was able to the following frames from this video for debugging:
https://www.youtube.com/watch?v=WF_dcCCSWVA
Data-wise, that face part above (frame 440) is the same as the kick effect part (frame 273), both are type 1 (additive blending). The fact it end up become over-exposed means I'm back to don't know what happened anymore.
Therefore, I'm opening the project for anyone wishes to help out. If you're going to play any of these Vanillaware games, and you can play it as slow as possible (so take your time to enjoy the scenery ), and you are also recording the gameplay footage, let me know the console, the game, and the character/npc/enemy/boss you want to work at. I'll upload the sprites in *.quad files, and you'll report any incorrectly assembled sprites with the correct one from your in-game footage.
As the project is about 100% faithful rip, the sprites will look just like in the game. If the parts is half-transparent, then it will be half-transparent, even if it is originally opaque/solid. If the parts is colored, then it will be colored, even if it is originally grayscale.
Just a bit more, and these 8 games will be completed!
Take care!
- Rufas
Trying to figure out the correct blending formula, I end up instead of taking a bunch of screenshots, I used youtube videos with ',' (comma) and '.' (period) keys to step backward/forward one frame to examine sprite frames.
For example, I was able to the following frames from this video for debugging:
https://www.youtube.com/watch?v=WF_dcCCSWVA
Data-wise, that face part above (frame 440) is the same as the kick effect part (frame 273), both are type 1 (additive blending). The fact it end up become over-exposed means I'm back to don't know what happened anymore.
Therefore, I'm opening the project for anyone wishes to help out. If you're going to play any of these Vanillaware games, and you can play it as slow as possible (so take your time to enjoy the scenery ), and you are also recording the gameplay footage, let me know the console, the game, and the character/npc/enemy/boss you want to work at. I'll upload the sprites in *.quad files, and you'll report any incorrectly assembled sprites with the correct one from your in-game footage.
As the project is about 100% faithful rip, the sprites will look just like in the game. If the parts is half-transparent, then it will be half-transparent, even if it is originally opaque/solid. If the parts is colored, then it will be colored, even if it is originally grayscale.
Just a bit more, and these 8 games will be completed!
Take care!
- Rufas