So this post is actually going to be a bit of a doozy.
I haven't exactly posted as much as I would like to here in the past couple of months (even though every now and then I had been posting occasionally to show what I've been doing on the side) I think it's time to talk a little bit about the game I helped develop for a few NYU students, Netalia, which right now is free on Itch.io for both mac and PC. Over the past few months this has been my primary focus so in that sense this trailer will give you an idea of what the game looks like in full.
WITH THAT BEING SAID I wanted to release some of the assets that have already been made since my client agreed to let me post these for portfolio pieces.
For a little more information on how the development process went and what led to which, feel free to check out this blog post on my website here.
Finally, Frank-N-Furter.
Essentially, even though I haven't been posting frequently I've been keeping myself busy as of late.
I haven't exactly posted as much as I would like to here in the past couple of months (even though every now and then I had been posting occasionally to show what I've been doing on the side) I think it's time to talk a little bit about the game I helped develop for a few NYU students, Netalia, which right now is free on Itch.io for both mac and PC. Over the past few months this has been my primary focus so in that sense this trailer will give you an idea of what the game looks like in full.
WITH THAT BEING SAID I wanted to release some of the assets that have already been made since my client agreed to let me post these for portfolio pieces.
For a little more information on how the development process went and what led to which, feel free to check out this blog post on my website here.
Finally, Frank-N-Furter.
Essentially, even though I haven't been posting frequently I've been keeping myself busy as of late.