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Random Talking Bush's Model Importers and QuickBMS Scripts
Three scripts have now been updated!

Wii U & Nintendo Switch - BFRES Importer
Code:
Fixed certain Miitopia models (e.g. Dark Lord) not importing due to an undefined vertex type (1 long integer for bone IDs).
Also fixed albedo / normal map textures not being applied to certain Miitopia models ("_albedo0" instead of "_a0").

Super Smash Bros. Ultimate / New Pokémon Snap - NUMDLB/NUMSHB Importer
Code:
Added support for models from New Pokémon Snap.
Added a vertex color multiplier option.
Models now reset their pivot points and XForms to 0 for ease with modding.
Fixed an oversight causing rigging (mainly for custom models, but also Bomberman's remote bomb) and materials to import incorrectly.
Fixed certain models with 0 bones (the Mii's Rex hair and Geno hat) not importing.
Fixed models refusing to import in 3DS Max 2021 (the "twoSided" error was due to it trying to apply "Standard" material settings to a "Physical" material, which apparently is the new default).

Super Smash Bros. Ultimate / New Pokémon Snap - NUTEXB to DDS Converter
Code:
Added ATI2 and BC6H_SF16 (both used in New Pokémon Snap). Textures also now use basenames instead of internal names due to Snap's ridiculously-long filenames.
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Thanked by: DogToon64, Demonslayerx8


Messages In This Thread
RE: Random Talking Bush's Model Importers and QuickBMS Scripts - by Random Talking Bush - 05-26-2021, 05:48 PM

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