Users browsing this thread: 1 Guest(s)
Blender DAE export issues
#2
When exporting rigs, it's always best to apply all object transforms (ie. you want all objects to have Loc=0, Rot=0, Scale=1).

So I import your Peach1.dae in 2.8, select all mesh objects, rotate so they're standing up, then select everything (both meshes and armature) and do Object > Apply > Rotation, and export. The .dae I get works in both 2.79 and 2.8 for me.
3D Screenshot Tools (NDS / N64 / PS1 / PS2)
Other Tools (apicula / Vagrant Story / Star Ocean Blue Sphere)
Reply
Thanked by: Fawfulthegreat64


Messages In This Thread
Blender DAE export issues - by Fawfulthegreat64 - 06-27-2021, 12:32 AM
RE: Blender DAE export issues - by scurest - 06-27-2021, 02:28 AM

Forum Jump: