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Ripping from Blaster Master Zero 2
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Both games used some weird color indexing in the game. When I did the rips for 1, Ninjaripper dumped a lot of palette DDSs too (usually following the texture it's meant to be used for). I literally had to recolor the textures manually which meant I needed to get screenshots of stuff so I knew what was what. You can also ask Random Talking Bush, he was able to sort out the actual file structure used for BMZ2 among similar titles that used the weird format.
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RE: Ripping from Blaster Master Zero 2 - by Deathbringer - 07-02-2021, 03:28 PM

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