07-14-2021, 10:15 AM
Howdy howdy!
Bit of an update; unfortunately no luck yet getting the models but I think I getting closer.
The release of the switch version does give us another Avenue to look into but sadly it looks to be a straight port; all the files and folders are pretty much one to one, at least with the switch file I got my hands on.
But, I did find that .mesh is the file type godot uses when models (like the .fbx ones we can see referenced in the resources.lua) are compiled. And the file structure also looks to line up as well, plus, godot renders using OpenGLES 3.1!
As if that wasnt enough, Gkdot packages everything up into a object.level.bin file!
Unfortunately I havent been able to crack into them just yet so if anyone has any experience with them please let us know!
Bit of an update; unfortunately no luck yet getting the models but I think I getting closer.
The release of the switch version does give us another Avenue to look into but sadly it looks to be a straight port; all the files and folders are pretty much one to one, at least with the switch file I got my hands on.
But, I did find that .mesh is the file type godot uses when models (like the .fbx ones we can see referenced in the resources.lua) are compiled. And the file structure also looks to line up as well, plus, godot renders using OpenGLES 3.1!
As if that wasnt enough, Gkdot packages everything up into a object.level.bin file!
Unfortunately I havent been able to crack into them just yet so if anyone has any experience with them please let us know!