08-07-2021, 04:37 PM
(This post was last modified: 12-17-2021, 02:08 PM by boilingpot.)
EDIT: Use this BMS script instead of MultiEx: http://aluigi.org/bms/jumpstart_rsc.bms (Source: https://zenhax.com/viewtopic.php?t=10907)
How to rip sprites from the above games listed:
Sample result of this process:
How to rip sprites from the above games listed:
- Obtain an .RSC file from one of the games.
- Download and install MultiEx. Remember to input the correct login information and run it as administrator at all times.
- Go to this page and copy the MultiEx script from it, or from here:
Code:#Knowledge Adventure *.rsc files
IDString 0 BWRF10 ;
Get NumFiles Long 0 ;
For I = 1 to NumFiles ;
GetDString FileName 12 0 ;
SavePos OffsetOffset 0 ;
Get FileOffset Long 0 ;
SavePos SizeOffset 0 ;
Get FileSize Long 0 ;
Log FileName FileOffset FileSize OffsetOffset SizeOffset;
Next I ; - Execute MultiEX as administrator and log in with the information on the download site.
- Go to the top bar of options and select Scripts > Script window.
- Delete everything that is already in the box and paste the #Knowledge Adventure *.rsc files script into the box.
- Click the "Use on..." button.
- Select the .RSC file from the JumpStart game.
- You will now see that MultiEx has listed out all the files contained within the archive.
- Right click on the window and click "Extract all" on the menu.
- Select a folder to extract the contents into.
- You will now have, in addition to other files such as .ATR, some standard .BMP files, depending on the .RSC file you used as input.
- You can view the .BMP files like any other well known image file, and add them to a sheet for submission. Unfortunately, not all the image content from these games is in these .BMP files. The .ATR files appear to often contain compressed BMP data, but a tool doesn't yet exist to extract images from the .ATR.
Sample result of this process: