(06-22-2021, 11:25 PM)Random Talking Bush Wrote:(06-22-2021, 10:38 PM)HellZero Wrote: Did you said.... Dragon Marked for Death? How?The sprite assembly information wasn't that difficult to figure out once I had the decrypted files to work with, the only difference was I needed to manually recolor the sprites since they use palettes instead of RGBA.
But yeah. It will certainly take a while to get all of the player sprites assembled -- pictured below is just one animation (out of around 100-ish) with all of the weapon variants.
Still determining what's the best way to go about sheeting all those. Probably one sheet per character/weapon combination, but even then they're going to be quite large.
As long i know about that game, the textures of it comes with some Messy pixels like in the Gunvolt Series of Games. Well maybe is a bit different but still... For example there @rufaswan managed to get most of the assembly data, but because the textures have some messy pixels, the assembled sprites end like an assembled mess. There is a possible way to solve that? Or the only way can be manually?