09-09-2021, 03:26 PM
Just updated the script, all the sprites should be correctly ripped now. For example, chr_opt_mf/0000.png from Cotton Boomerang now looks like this:
Also managed to rip the backgrounds. To my surprise, except the first screen, every room after that is only 1 row height, or 1 column width, like this:
I would think it has something to do with infinite scrolling maps during boss fight. So the whole game loads its map like this. There are no fixed size full map to begin with.
Guess you'll have to manually assemble them. Sorry.
You can get the backgrounds by running this command:
Download link:
https://www.mediafire.com/file/6vi5hpuzm...12.7z/file
- Rufas
Also managed to rip the backgrounds. To my surprise, except the first screen, every room after that is only 1 row height, or 1 column width, like this:
I would think it has something to do with infinite scrolling maps during boss fight. So the whole game loads its map like this. There are no fixed size full map to begin with.
Guess you'll have to manually assemble them. Sorry.
You can get the backgrounds by running this command:
Code:
php.exe psxtools/sat_cotton_MCV0.php mcv_stXX.bin
Download link:
https://www.mediafire.com/file/6vi5hpuzm...12.7z/file
- Rufas