Hey! Never expect you edit/update the post. I didn't receive any notification from the site, so I thought everything were fine.
Well, if you run this directly after step 3, your command should be
That's because the files are in "DISC_CVM" folder. You'll need take that into account.
But windows cmd.exe has character limit, so the next few steps to batch convert everything is
So for odet.ftp and odet.mbp pair, you'll get the "odet" set, which includes:
Do not confused with "odet_event01" set and "odet_icon" set. They are separate sets.
Anything that isn't in ftp and mbp pair are for mix-and-match (refer the update at https://www.vg-resource.com/thread-38430...#pid667163).
Keep the 2 .tm2 if you intend to want to run Step 6. For Quad Player, it needs the both .png and .quad (you already know this).
Do note that Step 6 is causing duplicate pixel problem on another game (https://www.vg-resource.com/thread-38568...#pid669578). The current solution is to use Quad Player and save each sprites one-by-one, at least for now.
Hope it helps,
- Rufas
(09-15-2021, 08:42 AM)3zizuz Wrote: Please note that I'm unable to user the *.ftp command (is it supposed to convert all files with .ftp extension to .tm2 files in one go? if yes, than it's not working with the following error:
so I only used default names or one by one like odet.ftp or gwendlyn.ftp and got meta files along with two .tm2 files for each character, is this supposed to be the right way? cause I feel that this is missing the full radius of characters motion since I see other .ftp files for attacking, hurting, eating...etc.Code:PHP Warning: file_get_contents(*.ftp): Failed to open stream: No such file or directory in C:\directory_path\DISC_CVM\psxtools\ps2_odin_FTEX.php on line 461
Well, if you run this directly after step 3, your command should be
Code:
php.exe psxtools/psp_grand_FTEX.php DISC_CVM/odet.ftp
php.exe psxtools/psp_grand_FTEX.php DISC_CVM/gwendlyn.ftp
That's because the files are in "DISC_CVM" folder. You'll need take that into account.
But windows cmd.exe has character limit, so the next few steps to batch convert everything is
Code:
php.exe psxtools/tsr_cmdloop.php ftp "php.exe psxtools/ps2_odin_FTEX.php"
php.exe psxtools/tsr_cmdloop.php mbp "php.exe psxtools/quad_ps2_odin_mbp.php -odin"
php.exe psxtools/tsr_cmdloop.php tm2 "php.exe psxtools/img_clut2png.php"
So for odet.ftp and odet.mbp pair, you'll get the "odet" set, which includes:
Code:
odet.0.tm2
odet.1.tm2
odet.0.tm2.png
odet.1.tm2.png
odet.quad
Do not confused with "odet_event01" set and "odet_icon" set. They are separate sets.
Anything that isn't in ftp and mbp pair are for mix-and-match (refer the update at https://www.vg-resource.com/thread-38430...#pid667163).
Keep the 2 .tm2 if you intend to want to run Step 6. For Quad Player, it needs the both .png and .quad (you already know this).
Do note that Step 6 is causing duplicate pixel problem on another game (https://www.vg-resource.com/thread-38568...#pid669578). The current solution is to use Quad Player and save each sprites one-by-one, at least for now.
Hope it helps,
- Rufas