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Ripping sprites (.2dc) from Nisekoi Yomeiri
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I've been wanting to rip the character sprites from the game Nisekoi Yomeiri for the PS Vita, but can't quite work out how to rip them properly. I know that they're stored in a file called all.apk, which I was handily able to extract using QuickBMS and the script dragon_ball_boz.bms, which yielded lots of files such as .aac voice lines and .2dc files, the latter supposedly being where the sprites are stored. 

However, I'm not quite sure how to deal with the .2dc files. I saw a recommendation to use TextureFinder for them, but when using it, the graphics seem to be heavily distorted. I'm a newbie when it comes to extracting sprites, though, so if anyone else is able to get better results and/or rip the sprites, please let me know.
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Ripping sprites (.2dc) from Nisekoi Yomeiri - by NiceNCoy - 11-08-2021, 04:31 AM

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