11-17-2021, 05:11 PM
Maps might be the second-hardest thing to rip (from the Wii version at least) because of the LOD models. Basically, all the basic Wii ripping tools get only get at the "bedrock" of the map - all of the extra stuff that fades out or disappears at a distance or when occluded, like the buildings in Colony 9 or the catwalks across Mechonis, I don't think anyone has been able to find. And when I say "find", I mean "we don't even know if the extract-files-from-the-game process is getting them or not".
In addition to this, the maps themselves are rather complicated. Many parts of the models I've looked at have multiple layers of texture and vertex colour, which are difficult to extract correctly (especially alpha vertex colour).
I dunno how the maps in DE compare. I know there's better tools because of XC2, but I haven't looked into it.
In addition to this, the maps themselves are rather complicated. Many parts of the models I've looked at have multiple layers of texture and vertex colour, which are difficult to extract correctly (especially alpha vertex colour).
I dunno how the maps in DE compare. I know there's better tools because of XC2, but I haven't looked into it.