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Ripping Live2D from Mobile games? (Android, mostly unity based)
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i had no idea unitylive2dextractor existed, but thats such a neat tool!! i wasnt able to get it to work on my current project but hopefully i can give you some pointers:

first thing id do is see if you can tell what version of live2d cubism its using, rn the application only seems to support cubism 3, and i dont know how well it would work for cubism 4. just from a consumer standpoint the program changed some of their functions pretty considerably

this program absolutely is meant to be used with assetstudio, one of the maintainers is a maintainer for assetstudio, and it references a lot of assetstudios libraries. in... theory unity games that all use the cubism sdk should have the same system of containing files? im not that familiar with the sdk otl. for the game im working with (mahoyaku), it bundles all of the live2d relevant information into a unityfs file. when exported you should have obj, json, and png files. if its not extracting these than thats one thing, if it doesnt contain them at all then thats another. i dont know why they would separate out data, as the model relies on all of the aforementioned files to do its most basic functions like... exist

also, when you try and run it through unitylive2dextractor, does it give you any errors? mostly out of curiosity, for me 90% of the time it just quits itself, the other 10% it... says it completed the conversion but didnt

would you be willing to provide some of the model files youre tryna rip? i can mess around with them and see if i come up with anything
... and, for yourself, the sincere regards of your devoted,
Arsène Lupin
(they/them)
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RE: Ripping Live2D from Mobile games? (Android, mostly unity based) - by monlupin - 11-30-2021, 09:55 PM

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