How do you fix textures that export as specular maps ?
https://www.mediafire.com/view/wij5ay83l....jpeg/file
https://www.mediafire.com/view/wij5ay83l....jpeg/file
Character cloths and skin dont seem to be exporting right. An I've tried every version of asset studio v 01621 .
To rip android pokemon models. Get your android sd card in your computer . Look for sd/ android/ obb . Copy the pokemon obb to your computer . Now in the file tab called view make sure you enable view hidden name extention .
Rename the obb to zip . If a pop up gives you a warning. Just press yes. Extract the obb files than run asset studio to scan your unity assets .
The second, methoid is to use bluestacks an have the game installed on your computer . In bluestacks folder manager locate the obb file and zip it . So you can export the file to your windows where ever you plan on exporting the files .
As far as I know you can not export folder so you have to zip the obb file .
The same proccess to extract models is the same as ripping from data found on a android sd card . Once, you find your model in asset studio. Use the export merged model to have the model exported with bones and textures .
https://www.mediafire.com/view/wij5ay83l....jpeg/file
https://www.mediafire.com/view/wij5ay83l....jpeg/file
Character cloths and skin dont seem to be exporting right. An I've tried every version of asset studio v 01621 .
(12-07-2021, 02:01 PM)Lilothestitch Wrote:(12-01-2021, 01:52 PM)doggyhow Wrote: so...
the new PKBDSP still using the same models/UVs of PK-XY...this is kind of sad...
at least we have better textures, that can be integrated in the old models ripped in Ohana3DS
until there is a way to use the new animations, you can get the same results as the new model,
applying the textures to the old 3DS models
How did you get the scaling for the BDSP Pokémon Models right? When I export them from AssetStudio, they're very small and shrunk in size.
(11-23-2021, 09:06 PM)DogToon64 Wrote: Pokémon Brilliant Diamond / Shining Pearl was made by ILCA - the same developers who made Pokémon Home, which also runs on Unity. So it's probably not surprising that ILCA would use Unity for Pokémon BD / SP.
(I'll have to admit, I was also a bit surprised it ran on Unity until I found out who developed Pokémon BD / SP.)
But how are we gonna get the Pokemon Textures from Pokemon HOME (iOS/Android)? The files are encrypted for some weird reason. I wish someone can look into it.
To rip android pokemon models. Get your android sd card in your computer . Look for sd/ android/ obb . Copy the pokemon obb to your computer . Now in the file tab called view make sure you enable view hidden name extention .
Rename the obb to zip . If a pop up gives you a warning. Just press yes. Extract the obb files than run asset studio to scan your unity assets .
The second, methoid is to use bluestacks an have the game installed on your computer . In bluestacks folder manager locate the obb file and zip it . So you can export the file to your windows where ever you plan on exporting the files .
As far as I know you can not export folder so you have to zip the obb file .
The same proccess to extract models is the same as ripping from data found on a android sd card . Once, you find your model in asset studio. Use the export merged model to have the model exported with bones and textures .