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The Great Ace Attorney Chronicles
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Thank you! Honestly, any info you have would be helpful!

When I was looking at the models ripped from Duel Destinies, I noticed that they've a bunch of alternate parts for upper and lower faces and hands.
[Image: unknown.png]
I was wondering: are the models you've investigated from Ace Attorney Chronicles are broken up in the same way?

Trying to guess why the model is setup this way, my friend and I ended up with two theories:

1) This is how Ace Attorney 2D games were built (parts swapped in on sprites based on the script markup), therefore it was a natural technical progression to do the same in 3D. Seems a little odd to me, as these games were built on MT Framework Mobile, but it's possible the deformation features hadn't been implemented at that point?

2) Limitations on 3DS (tri/polygon count, lack of blendshapes or limitations on model bones) made it more efficient to swap in different models rather than have a model with the tri/polygon density needed to support all the deformations required - easier to have bespoke models with smaller polycounts.

Any thoughts on this would be much appreciated!

Best regards,

 --Rev
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Messages In This Thread
RE: The Great Ace Attorney Chronicles - by Nooga - 01-10-2022, 05:35 PM
RE: The Great Ace Attorney Chronicles - by Nooga - 01-16-2022, 01:44 AM
RE: The Great Ace Attorney Chronicles - by Reverend Speed - 01-17-2022, 07:22 AM

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