01-28-2022, 01:25 PM
(01-28-2022, 08:41 AM)Random Talking Bush Wrote: Script's been updated now!
https://mega.nz/file/Hs4Q2DCI#ztDkZq5Bd_...NxfnlH4cRA
Models folder's also been updated, go check the link in the first post. Also, important things to note -- the majority of the game's models (including all of the Pokémon themselves) all use colour masks (which you probably saw a few posts back), so don't be surprised if you convert textures only to find out that they're pure white. The layer mask ("lym") textures do all of the heavy lifting, and I've set up my script to automatically colourize the models if you've batch-converted the BNTX files directly to PNG. Also, player trainer models have to be imported in a specific order -- p2_base0001_00_default first, and then either p1_face0001_00_default for Rei, or p2_face0001_00_default for Akari. Afterwards, the other model parts can be imported in any order. Common NPCs (the "cc" folder) require you to import cc_base0001_00_young_m before any outfit or head models, and, uh... They all use the exact same bone structure. Enjoy seeing cursed proportions for a bunch of 'em!
(01-28-2022, 07:46 AM)Zangoose Wrote: Do the textures have some sort of Anti-Ripping piracy or something?No, that'd be silly. The models are set up in such a manner so that they have a cleaner cel-shaded appearance and for optimization purposes (why duplicate a Pokémon's model and textures when you can just swap out a material file?).
So that's why the textures are white for certain models.