How do I bake the .lym file onto the Albedo texture so that the Pokemon has it's original color? The 3DS MAX script works fine for me when I import models, just that I don't know how to work with .lym files, I want to merge the .lym with the Albedo texture for using the model and textures in other programs.
Also, how can I even obtain the original color values from the files RTB provided?
Also, how can I even obtain the original color values from the files RTB provided?