02-05-2022, 01:21 PM
(02-05-2022, 11:56 AM)SaturnUmbreon Wrote: Thank you so much for the help everyone! I have only 2 more questions....
first of all how do I apply the textures to the models? And secondly, how do I position the models / use animation (or find animation) files for them?
well, since you're getting the raw files, you'll have to convert the BNTX files to DDS and use Noesis to convert those into a useable PNG file.
And for animation stuff, in Blender you'll see the bones poking out of the model, and going into Pose mode when the skeleton is selected will enable you to move them to your liking. and as for animation files, RTB has said previously that they haven't gotten the animation files due to LA using a different format than what was used in previous games, so no luck there until they figure it out.
(02-05-2022, 11:59 AM)cardue Wrote:(02-05-2022, 11:56 AM)SaturnUmbreon Wrote: Thank you so much for the help everyone! I have only 2 more questions....
first of all how do I apply the textures to the models? And secondly, how do I position the models / use animation (or find animation) files for them?
Agh, I applied halved typhlosion texture on 3ds max but My brain forgot how did I... (someone teach me how to do in blender..!)
I didn't test, But maybe You can dump animation with Switch-Toolbox.
most textures for certain pokemon are halved, and either editing it in Photoshop or GIMP to be a full texture will allow you to use it without editing the UVs.
And not really, since the animation files are in a different format, like i said before.
Might make a video tutorial on how to convert stuff from BNTX to DDS and then to PNG and then importing everything into Blender and setting that up. I'm guessing it'd help a lot of new people here