02-05-2022, 10:20 PM
(02-05-2022, 09:17 PM)Random Talking Bush Wrote:(02-05-2022, 09:11 PM)FreohrWeohnataKausta Wrote: EDIT: so i just found out that if i import the Base file first, then the drs file will work. welp. okay.That's strange, because I specifically added a check to my script for that to print a reminder message to the Listener window instead of throwing an error.
I kinda feel like an idiot for not noticing it, but hey. that's what i get when i don't pay attention.
Either way, you don't have to feel like an idiot for not knowing, it's way different than the way things were done regarding player models before. But yeah, it needs to be base -> face -> anything else in no specific order because of the way things are set up (model parts only have bones exclusive to said model, and rely on their parent mesh's bone structures to function).
(EDIT: Okay, I see what happened. 3DS Max 2010 works as intended, but anything newer treats "undefined" bones differently so I'll just need to adjust that part of the script so it won't error.)
Yeah, I noticed some of those reminder messages in the script when it popped up, so i was wondering why they weren't.
I know that now, though! trial and error is like my bread and cheese. i do it all the time.
Yeah, i'm using 2022- unlike the 2019 i wanted- so that makes sense. Good to have found a bug found and fixed!