02-05-2022, 11:35 PM
(02-05-2022, 10:27 PM)agnos Wrote: the bntx extraction is making a corrupted dds file here, can anyone help me please!?
Use Noesis to convert them into a PNG by using the batch extract:
$inpath$\$inname$out.$outext$
Use this output path so that it doesn't extract into another folder.
(02-05-2022, 10:53 PM)Random Talking Bush Wrote:(02-05-2022, 10:27 PM)agnos Wrote: the bntx extraction is making a corrupted dds file here, can anyone help me please!?Hrm, they shouldn't be corrupted. Is the program you're using capable of importing DX10 DDS files? Either way, try using Noesis to preview those DDS files. If they show up correctly, then you can convert them to either PNG or TGA and work from there.
I've been using QuickBMS and it's always outputting corrupted DDS files. they're viewable in Noesis and from there I use the Batch Extract to get them all converted into a PNG.
A side note is how can i get QuickBMS to extract into the same folder as the input, without it creating separate folders for each texture? it's really annoying to move them out every time i extract them.