02-06-2022, 11:52 AM
(02-06-2022, 02:26 AM)ZeldaOfTriforce Wrote: Is it on purpose that gfbmdls exported from switch toolbox aren't support by your tool? I am trying to extract maps and none are in the files in the opIt definitely wasn't broken intentionally, the same kind of thing happened with my Smash Ultimate importer earlier before I fixed it there. When working with the formats originally, I didn't know as much as to how the headers were set up. Switch Toolbox structures those differently for its generated GFBMDL files, so while the game reads those just fine, my script it expects things to be set up in a specific manner and they're just different enough to throw it off (I already added a hacky fix to make Sword/Shield models work instead of rewriting things there, which was definitely a mistake). At some point I'll rewrite the GFBMDL portion of my script using my new knowledge from working with the TRMDL files, and I'll have that issue fixed.